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Methodology
The interviews were semi-structured, with questions about current AI usage, challenges, needs, and future plans.
Participants
Interviews were conducted with decision-makers in game development studios.
Purpose
The study examined AI adoption in Unreal Engine game studios, identified key production challenges, and assessed needs for AI tools.
Study period
Q1 2025.
Focus
The study focused on studios using Unreal Engine.
Data security
All data has been anonymized to ensure confidentiality.
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